[Ronin]"
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Post by [Ronin]" on Apr 19, 2010 20:11:49 GMT -5
I agree with Zom. I mean, it's not as much fun if you don't get to roleplay it with someone else, because then you're thinking of everything yourself and there's no surprises or anything. It would get boring. As for the strain on mods, I personally think, if we got an insane amount of members, it wouldn't be out of the question to choose a couple more members that have been around for awhile and train them to do that job. They wouldn't even have to be full-fledged mods. It would take the strain off the mods, and it would keep things flowing nicely.
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Post by ♥.:.RizuChan.:.♥ on Apr 19, 2010 22:20:49 GMT -5
It;s not only mod strain, let's face it -- we all have real life aside from these role plays we love and adore. Which can usually get in the way of even the best of mods -- which is the reason why mnay sites perish. Mods are too swamped with work, the newer ones don't do their job right, it all falls onto a few, many members are also swamped with rl things and slowly stop coming -- and the slow snail mail pace finally manages to drive them off for a couple of months or a year or two. In the end, no one gets nowhere except for a handful (and that's sometimes wishful thinking) and in the end everything dies of.
And to me it's just as much role playing -- though of course the trainer battles you have with other members won't be controlled just by you -- and maybe najor plot battles, gym battles etc, so you will still have moments were mods are definitely needed to role play it out with you -- but the whole point of role playing isn't to do it with other people, but hone your skills and be able to develop and understand more and more and more your character as you role play. A system like this would take care of the "grinding" needed to do in order to level up your Pokemon enough to take on the next gym or evil organization or friendly trainer battle with another member that are the things that really move the progress along.
No need to waste ectra time, and the time of others, in grinding -- when instead they can use it to work on events and mod things and "turnabout points" that really are this things that move your character's story ahead.
At least, that's the way I see it.
For example, Rex-chu and I had a battle between our characters, and it was indeed a blast -- albeit I felt it was a bit weird due to no stat/damage system. Choosing out a winner seemed kind of unfair (at least in my eyes) since they were both felines with basic attacks and at the same level. So we chose a tie and played it out that way. With a system there's no need to have to chose -- it all depends on your choices and those of the other role player, and in the end it is as fair as it can be. And there's no need to use the system I suggested -- maybe a more simpler one of a few maths equations and stuff.
Heck, knowing Ayra I wouldn't doubt she could code out a stat system if she wanted to for acornrack in a future. XDD
But like I said, it's something that we could all give a try and see how it runs. It solves most issues of cheating and such, and helps move things along smoothly. If you lose you lose, without being able to protest, same for your wins. It's all fair, and avoids unnecesary OOC drama from the boards -- and that way we can all focus more on Lanorae, the plots, events and stuff along with the story line and the development of our characters AND our Pokemon.
I know it's something different, a change, and I know people are naturally inclined to try and resist change, but I think it would be worth a try. It would take some time to iron out a system that would work well with how Lanorae moves -- along as makes it easy for Ayra to update with stats for her own Pokemon creations, but it's do-able. And I have no doubts that it could even be enjoyable.
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Administrator
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Just call me A Y R A
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Post by Administrator on Apr 20, 2010 9:56:00 GMT -5
I'm going to be blunt: I don't want to use stats, whatsoever. Roleplaying isn't the videogame. Realistically, there are some animals that may be stronger or quicker than others, but stats do not exist in real life, neither does a damage system. Lanorae is meant to be purely roleplay with no stat limitations. Ideally, I want it to be possible for a low-levels Pokemon to be able to take out a high-leveled Pokemon provided they offer a good strategy to go with it.
As long as it makes sense anyway, sorry, but Superworm the Caterpie isn't going to be taking out a full-grown Charizard unless there's some major fluke, like a boulder falls on Charizard's head right at the ideal moment.
The battle system in the games is not realistic, to be blunt. Yet, perhaps a Pokemon like Rhyhorn may have better Defense than, say an Eevee, stat-wise, however, it still doesn't do a good job of portraying just how hard it would be for an Eevee to land an effective physical blow on it. Eevee's a fleshy, soft creature, while Rhyhorn's a hulking, stone-covered beast, in my mind, a Tackle from Eevee would not do much at all, while a Tackle from Rhyhorn could be potentially devastating.
I want to go for realism even though it's Pokemon, because to be quite honest, I think it's more fun that way. Face it, in the games and anime Pokemon don't bleed, they don't get broken bones, they don't seem to die, they can't really do anything but faint. I don't want that. Lanore died, coming flat-out, yes, she did. She fell off the side of the ship in the storm she saved Kiel's crew from, and in her weakened state she drowned and disappeared into the sea. And I'm going to say right now she's not the only Pokemon that died in the plots I have planned.
Obviously, I do not expect to see people killing off their Pokemon, but you get the point.
The point I brought up a HP system at all is not to lead into an entire stat-based system. I want members to roleplay battles with each other, I don't want them to roleplay entire battles out by themselves. As Zom said, it can get boring, there's no surprise to it, and eventually you have to worry about quality drop:"Oh, Sara was getting tired of the same old thing, she just had her Charmander use Ember repeatedly until the Pokemon fainted and she threw a Poke ball and caught the Pokemon."
What? Most of the staff would not allow the Pokemon to be captured if that was all the effort a member but into something. You get what you put in, and quite frankly I don't see that as deserving of a new Pokemon.
The stamina system was suggested as a visual tool. Yes, Pokemon would ideally have a set HP amount to prevent people from saying their level 5 Superworm has 300 HP, but the HP would be reduced as per user digression to visually show how much stamina they believe their Pokemon had, as well as, for wild Pokemon, allow for a consistent visual on how much energy a Pokemon should have should they use it in battle again before healing it.
Also, regarding encounters, I was considering adopting a volunteer system for wild Pokemon, where mods introduce the Pokemon and then a member volunteer takes over.
I, personally, do not find stats enjoyable, I never have, and I doubt I would be very eager about setting up a system for them. I am not a competitive battler, and I am not a numbers person. If Willowvale has set up a system like that, great for them, however, I do not feel stats are for Lanorae, not to mention we have Fakemon that would not be registered in a calculator of any sort, and it would probably irritate me to just take a made Pokemon's stat set for them.
And on a completely random note, I'm officially making Superworm a mascot alongside Lanore and Abyss. [/blockquote]
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Post by Affectionate Zombie on Apr 20, 2010 14:26:39 GMT -5
I agree with what Ayra's said, and also, SUPERWORM AW YEAH. If you're planning on using the HP bars as less of a "HE HAS EXACTLY 27 HP OUT OF 50 LEFT" thing and more of a "he's weak but not out yet" thing to clarify about how close to fainting a Pokemon is, then I'm all for it; that does sound nice and quite useful to prevent the dragging on of battles. I only very rarely see people who have issues with losing and are unwilling to throw in the towel when they can see they won't be able to win a battle, and I've never seen any OOC drama about someone losing a fight when they feel like they should have won, but perhaps I just haven't paid enough attention hurhur. Either way, I think the HP bar would help solve that problem, so... yes! A volunteer system sounds great for wild Pokemon encounters, too. I for one would be happy to volunteer for that; I've always liked playing random wild Pokemon more than actually doing modly duties haha.
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[Ronin]"
New Member
BURUPYAAA~
Posts: 18
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Post by [Ronin]" on Apr 20, 2010 17:05:44 GMT -5
Hoorah for Superworm xDDDDD
As I've said, I'm totally for the HP bar. And not using stats for it will make things simpler, so that's fine too. I think a calculator would kind of ruin the creative aspect of the roleplay, so it would be easier to do without.
I like the idea of volunteers (stupid smiley) Especially because it would be a way for regular members to get in on the action. I will totally volunteer xD
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Post by ♥.:.RizuChan.:.♥ on Apr 20, 2010 20:33:30 GMT -5
Superworm for the win~!
And if we're oging by health bar I'd prefer the STamina idea you introduced in that thread with my Iglora and the Machop. The hp bar wasn't exactly visually appealing, but that's just me probably, though the simple 100% Stamina thing fits my cup of tea perfectly.
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Post by McBeaver on Apr 22, 2010 17:05:32 GMT -5
Everytime I see 100% Stamina or anything of the sort, I think of Shoddy Battle. I know for a fact a few people here know of it. The always have that going on, so perhaps we could partially base it off that.
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Post by Miss Brightside on Apr 23, 2010 16:10:56 GMT -5
I just came back from a week int the woods with 150 twelve year olds and six other fifteen-sixteen-seventeen-eighteen year olds so I'm gonna keep this quick and concise. I'm very tired and my patience is low.
Stamina Bar: To use it in the sense of showing an approximation of damage sounds great. I'm not a big stat person either, not for this. I'd lose my marbles keeping track of that. And I love math, so... Also, I think that we can use whatever we prefer for our stamina. If you want to use the code, go for it. If you want to use percentages, that's cool too. If you find your own way to show it, go crazy! It's your own thread with your own coding and your own style. That's how I see it, anyway.
Stats: As stated, no no no no no nonononononono. I'd hate that. I have enough to keep track of and enough windows to keep open when replying to a thread
Volunteers: OH PLEASE THANK YOU THANK YOU. I feel so awkward in wild Pokemon battles. Like, "Oh hey, a Pokemon! Yeaaah! You caught it! Yay! Oh look another one! Yaaaay!" just isn't my thing. I'm more "BAM POW POW DIALOGUE AND ACTION THAT HAS TO DO WITH A PLOT"
Speaking of which, I <3 plots. Just saying.
Battling by yourself: That just doesn't sound fun to me. I don't think many others would enjoy it either. Just... I dunno. Never struck me as the right thing to do.
Superworm: Epic. 'Nuff said. I'mma gonna capture one now kbai.
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