Administrator
Administrator
[M:0:0:]
Just call me A Y R A
Posts: 585
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Post by Administrator on Feb 6, 2010 17:36:15 GMT -5
Woo, so we finally have an update thread =3 With the genre switch, obviously, some new things are going to be offered, however, I would like everyone's input on it first, as well as some little changes to the site layout and whatnot. Anyways, here we go.
- First up, regarding the board layout. Are you guys fine with the region being seperated into different categories, or would you prefer just one large category with all the region boards?
- Second, I had a bit of an idea I was fooling around with. Seeing the technology level on Lanorae is a bit more primitive, a lot of the items could actually be made by really anyone. So, would anyone be interested if I implemented crafting? As in, basically, you can find/buy ingredients, and certain combinations yield potions and whatnot.
Also, going along with this, seeing TMs/HMs are essentially notebooks, would you guys be interested if I implemented a special item, a book of sorts, where you can copy down TMs and make them like HMs rather than having to repeatedly buy the same one. Basically, if anyone's familiar with Dungeons & Dragons, it's like a wizard's spellbook. You would have to buy the book itself, and extra pages, but it would be cheaper than the TM itself.
- Third, as a fun little thing, would you guys be interested if I created a sort of achievement list? Basically, it would be goals to complete, like catch so many Pokemon, win so many battles/lose so many battles, ect. It would be up to the members themselves to keep track of it, but certain ones may have prizes.
And if so, should this be on a member basis, or can each character reach each achievement? For the in-character ones anyway.
- Forth, guilds. I believe guilds were a big thing during this sort of era, so would you guys be interested in them? There would probably be some staff made ones, but if it was implemented it might be fun to have members create their own as well. And if so, should there be a limit as to how many guilds you can join, or do you think a character should be permitted to join as many as they want?
Just a few ideas. Obviously, my first priority is to finish the region itself, but might as well post these while they're fresh so I don't forget =3 And of course, if anyone has any ideas of their own, feel free to post them.
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Post by Spiderc on Feb 6, 2010 17:46:30 GMT -5
i find it amusing that 2 through 4 are all in lotro ^^
anyway, i'm totally for all of the above. i'd say make the deeds/achievements on an account basis rather than by character (i have to do enough deed grinding as is)
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Post by Miss Brightside on Feb 6, 2010 19:46:51 GMT -5
IN ORDER.
Numero UNO: I love the new layout. It's so much easier for me to go through and the likes.
Numero DOS: Yes. Yes yes and more yes. Especially on the TM thing, that drives me CRAZY.
Numero TRES: Sounds good. Uhhh. I say a member basis myself, since I know that I may not stack these up quickly with everything else that needs done. If I'm understanding this right. My mind is sooo not here right now. But anyway.
Numero QUATRO: I've never really understood guilds. What would the purpose be? I ask so I can understand and make a proper decision =)
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Post by ‹ Rαspuτιn › on Feb 6, 2010 20:34:31 GMT -5
I think all of those ideas sound lovely, but perhaps it should be up to the guild leader whether or not their members may affiliate themselves with other guilds. Some guild leaders might consider it treason, etc.
Rival/brother guilds also sounds neat. I'm sure back then certain guilds were on better terms with each other than others; helping each other in times of need, weakness, or even war. Also, there could be guild-hosted events, etc.
(Oops, forgot to add that I'm going with the idea of achievements being based on account rather than character. The prize(s) could be distributed between their characters as they please.)
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Post by RATED R FOR REX on Feb 7, 2010 14:17:49 GMT -5
THE LAYOUT i love it. it's a little annoying because the out-of-character box is all alone on one line, but i think i'll get over it. xDD
CRAFTING/TM BOOK i like the idea of crafting, actually. would it be like what we had for the halloween thing? where you'd use x of one item and x of another item to produce whatever you wish? and would there be a failure percentage? like, someone who's crafting for the very first time wouldn't necessarily get it perfect.
i'm a little confused on the tm/hm book thing though. like, i understand that they aren't cds but manuals, but couldn't you necessarily save it? like, after you teach one pokemon out of a manual, it's not like it's going to burst into flames right afterwards. but then again, having just one notebook sounds nice. then you can like, trade notes/moves with other trainers. xD
ACHIEVEMENTS i love it! now it's not just battling for gym leaders but trying to get certain things done. C: so would it be like one thread and each member posts once and just edits with what they have done and which prizes they're taking?
GUILDS i'm with andi on this one. :C only because i'm stupid
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Administrator
Administrator
[M:0:0:]
Just call me A Y R A
Posts: 585
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Post by Administrator on Feb 7, 2010 15:26:30 GMT -5
Mm, yes, the poor OoC thing D= I may be adding more categories though, so that may help it. Also, rather than having all the region boards divided into, like, the Lanorae Mainland, Raesina Island, ect. do you guys thing we should just have one huge region category, or just leave as is?
And well, basically, the "TMs" are really brittle when you first buy them, and because they're just loose leaves of paper there's a high potential for them to get ripped and likewise. Having the book sort of prevents that and makes them more reusable. And like you said, Rex, that makes it possible to exchange notes with people, so if you meet someone with a TM you want you can just copy it into your book =3 Same with HMs.
And yeah, crafting is going to be basically like the Halloween event, only these items will actually be kept track of on individual characters. And seeing these components are found and not really bought, there will be a slight chance of failure early on, yes, however, the more you do it, the less likely that chance is. Also, as you sort of "level up" in crafting, you would be able to create more complicated objects, more like what the witch from the promo was capable of.
Now then, to explain guilds. Basically, all they are are organizations of several individuals with a common goal. Sort of like the Omega Syndicate or the rangers, however, they do not have to focus on things like crime and whatnot. For instance, someone can create a guild dedicated to catching and studying every species of a specific type for example, or a crafting guild. Basically, they're member-run organizations, and the member who creates it decides what its goals are, and like Rasputin mentioned, there could be rivals between them or affiliation or likewise. Guilds can hold IC contests for prizes and stuff like that, perhaps have a guild "til" or sorts to pay for prizes, ect. ect. Basically, think of it as a very large, organized club of trainers with similar goals =3 Just not to quite the extent of the Omega Syndicate or Rangers.
And for the achievements, yeah, basically like that =3
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Post by RATED R FOR REX on Feb 7, 2010 16:18:40 GMT -5
i rather like it being divided. that way there's less to load per thingy. ... if that makes sense. :C you could... add in "ooc" with the general?
well yeah, i get it. x3 and would mods be coming in to say whether it broke/ripped or not? P:
well that makes sense. c: will you have a list as to who can make what with what items?
aha! i rather like it. c: can't wait for all these things to get set up. >3
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Post by Affectionate Zombie on Feb 7, 2010 19:58:34 GMT -5
1: Yes, I like it being divided like this, it looks nice and keeps the board from being too long. C:
2: Crafting would be an interesting addition. Perhaps a sort of... "merchant"-esque aspiration could be available to suit this? Characters could craft items for cheaper than they'd be available in stores, and either keep them for themselves or sell them to other characters for profit. Maybe they could create (staff-approved) items they thought of themselves and sell those. Just a thought, hurhur, I dunno if you like the sound of it.
And I really like the idea of having a book in which you can copy down the various TM abilities.
3: YESSS I LOVE ACHIEVEMENTS. I personally always have more fun in video games, roleplays, and other such things when there are clear goals for when I don't quite feel like wandering aimlessly. Leveling up your Pokemon, defeating gym leaders... and achievements! Totally for this idea, and if you want help coming up with achievements, I could lend you a hand. I love thinking of these things. Having it be on an account basis, not a character basis, is probably best, though perhaps there could be both account and character achievements?
4: Guilds sound good to me. I think that perhaps the number of guilds a character can be in should be decided by which guilds they are in. Some may require more participation and time than other guilds; a guild dedicated to people who really like fire-types may probably won't require as much as a guild that requires many meetings or training or what-not. There could be different guild classifications according to this, and perhaps a trainer could be in one really time-consuming guild and two guilds that require less dedication, like Fire-Type Lovers United and Crafting League or whatever. That might wind up being too complicated, though. Just throwin' ideas out haha.
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Post by McBeaver on Feb 8, 2010 18:20:15 GMT -5
Everything her looks wonderful, Ayra. I love the idea of the scroll for TMs, and guilds would be wonderful. Perhaps a mini-plot Guild War could pop in on occasion. Eh? Eh? And for Crafting, we should make shops on random routes, sort of like Kecleon Shops/Secret Bazaars in PMD. I think it would be interesting to see some creepy old lady in a wooden hut in the forest who sells Zubat Wings and Umbreon Sweat for a living, and each shop will sell you any of a few random items for you to craft with. Also, crafting stations should be in the PokeMart, so you can pay for the usage of crafting tools and equipment, and the price would depend on what you did with the tools. Also, if there's a fail chance, you should be able to say the character broke a tool and has to pay for a replacement. Make it 50% Success, 37.5% Fail, and 12.5% "YOU BROKE IT!" Again, eh? Eh?
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