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Post by Spiderc on Dec 13, 2009 12:47:43 GMT -5
[/size][/center] Pokemon [li]Iglora Lv. 12 Grass~50 HP~PC: ~Common~Scratch (10 N)~Absorb (20 GG, Iglora heals half of the damage done to the opponent, rounded down)~Weakness 20 F~Retreat Cost: N [/li][li]Lizadon Lv. 28 Grass~80 HP~PC: GG~Uncommon~Headbutt (30 NN)~Grass Whistle (GGG, Defending Pokémon is now Asleep)~Weakness 30 F~Retreat Cost: NG [/li][li]Terrador Lv. 45 Grass~110 HP~PC: NGGG~Rare~Overgrow (GG, Terrador's attacks do +20 damage if it has less than 60 HP remaining)~Leaf Blade (50 GGG)~Agility (NNG, Terrador's Retreat Cost becomes zero for 2 turns)~Weakness 40 F~Resistance 20 E~Retreat Cost: GGG [/li][li]Carnivine Lv. 29 Grass~70 HP~PC: NG~Uncommon~Levitate (NG, Carnivine gains Resistance 30 Fi)~ Bite (20 NN)~Ingrain (GG, Carnivine heals 10 damage during your draw phase for 3 turns)~Weakness 20 F~Retreat Cost: G [/li][li]Spearow Lv. 16 Normal~40 HP~PC: ~Common~Peck (10 N)~Fury Attack (10x3 NN)~Weakness 20 E~Retreat Cost: N [/li][li]Fearow Lv. 31 Normal~70 HP~PC: NN~Uncommon~Aerial Ace (30 NN)~Mirror Move (NNN, Choose one of the defending Pokemon's attacks and use it)~Weakness 30 E~Resistance 20 Ft~Retreat Cost: N [/li][li]Bellsprout Lv. 16 Grass~40 HP~PC: ~Common~Vine Whip (10 G)~Poison Powder (GG, Defending Pokémon is now Poisoned)~Weakness 10 P~Retreat Cost: G [/li][li]Weepinbell Lv. 28 Grass~70 HP~PC: GG~Uncommon~Stun Spore (GG, Defending Pokémon is now Paralyzed)~Acid (20 GG)~Weakness 20 P~Retreat Cost: GG [/li][li]Victreebel Lv. 37 Grass~110 HP~PC: GGG~Rare~Razor Leaf (40 GGG)~Sleep Powder (GG, Defending Pokemon is now Asleep)~Weakness 30 P~Retreat Cost: GGNN [/li][li]Sunkern Lv. 13 Grass~40 HP~PC: G~Common~Absorb (10 G, Sunkern heals half of the damage done to the opponent, rounded up)~Mega Drain (20 GG, Sunkern heals half of the damage done to the opponent, rounded down)~Weakness 10 F~Retreat Cost: N [/li][li]Sunflora Lv. 26 Grass~60 HP~PC: GG~Uncommon~Leech Seed (GG, Defending Pokémon is now Seeded)~Bullet Seed (10x4 GGN)~Weakness 20 F~Retreat Cost: NG [/li][li]Eevee Lv. 14 Normal~40 HP~PC: N~Uncommon~Adaptability (NN, Eevee's attacks do +10 damage)~Tackle (10 N)~Sand Attack (N, Defending Pokémon must flip heads in order to attack next turn)~Weakness 20 Fi~Retreat Cost: N [/li][li]Leafeon Lv. 37 Grass~80 HP~PC: GGG~Rare~Leaf Guard (GG, Leafeon can not gain a status effect)~Synthesis (NG, Leafeon heals 30 damage)~Magical Leaf (30 NGG)~Weakness 30 G~Resistance 10 E~Retreat Cost: NG [/li][li]Flareon Lv. 39 Fire~80 HP~PC: FFF~Rare~Flash Fire (FF, Flareon isn't effected by Fire attacks)~Quick Attack (30 NN)~Fire Spin (30 NFF, Add F to the Defending Pokemon's Retreat Cost for 2 turns)~Weakness 30 F~Resistance 10 S~Retreat Cost: NF [/li][li]Glaceon Lv. 37 Water~70~PC: WWW~Rare~Snow Cloak (NW, Defending Pokémon must flip heads to attack)~Quick Attack (30 NN)~Ice Shard (40 NWW)~Weakness 30 S~Resistance 10 W~Retreat Cost: NW [/li][li]Firecub Lv. 13 Fire~50 HP~PC: ~Common~Scratch (10 N)~Sand Attack (NN, Defending Pokémon must flip heads in order to attack next turn)~Weakness 20 W~Retreat Cost: N [/li][li]Pyraness Lv. 25 Fire~70 HP~PC: FF~Uncommon~Ember (20 F)~Fury Swipes (10x3 NN)~Weakness 30 W~Retreat Cost: NF [/li][li]Furion Lv. 49 Fire~120 HP~PC: NFFF~Blaze (FF Furion's attacks do +20 damage if Furion has less than 70 HP remaining)~Scary Face (N, Add NN to the Defending Pokemon's Retreat Cost for 2 turns)~Flamethrower (50 FFF)~Weakness 40 W~Resistance 20 S~Retreat Cost: FFF [/li][li]Torkoal Lv. 29 Fire~70 HP~PC: FF~Uncommon~Fire Spin (10 NF, Add N to the Defending Pokemon's Retreat Cost for 2 turns)~Flamethrower (30 FFF)~Weakness 30 W~Retreat Cost: FF [/li][li]Hoothoot Lv. 15 Normal~40 HP~PC: ~Common~Hypnosis (NN, Defending Pokémon is now Asleep)~Peck (10 N)~Weakness 20 E~Retreat Cost: N [/li][li]Noctowl Lv. 33 Normal~70 HP~PC: NN~Uncommon~Take Down (30 NN, Noctowl takes 10 damage)~Air Slash (30 NNN)~Weakness 30 E~Resistance 20 Ft~Retreat Cost: N [/li][li]Magby Lv. 19 Fire~40 HP~PC: ~Common~Ember (10 F)~Fire Spin (10 FF, Add N to the Defending Pokemon's Retreat Cost for 2 turns)~Weakness 10 Ft~Retreat Cost: N [/li][li]Magmar Lv. 35 Fire~80 HP~PC: FF~Uncommon~Confuse Ray (NN, Defending Pokémon is now Confused)~Fire Punch (30 FF)~Weakness 20 Ft~Retreat Cost: FF [/li][li]Magmortar Lv. 43 Fire~120 HP~PC: FFF~Rare~Thunder Punch (20 NNN, If heads the Defending Pokemon is now Paralyzed)~Flamethrower (40 FFF)~Weakness 30 Ft~Retreat Cost: FFN [/li][li]Growlithe Lv. 18 Fire~50 HP~PC: F~Common~Ember (10 F)~Leer (N, Defending Pokémon is now Defense Down 10)~Weakness 20 W~Retreat Cost: N/A [/li][li]Arcanine Lv. 31 Fire~80 HP~PC: NFF~Uncommon~Intimidate (NF, Defending Pokémon is now Attack Down 20)~Roar (NN, Switch your opponent's Defending Pokémon with one of their bench Pokemon)~Fire Fang (30 FF)~Weakness 30 W~Retreat Cost: N [/li][li]Seaward Lv. 15 Water~50 HP~PC: ~Common~Constrict (10 N)~Water Gun (20 NW)~Weakness 20 G~Retreat Cost: N [/li][li]Songsea Lv. 29 Water~80 HP~PC: WW~Uncommon~Sing (N, Defending Pokémon is now Asleep)~Whirlpool (20 NW, Add N to the Defending Pokemon's Retreat Cost for 2 turns)~Weakness 30 G~Retreat Cost: NW [/li][li]Sonark Lv. 46 Water~110 HP~PC: NWWW~Rare~Torrent (WW, Sonark's attacks do +20 damage if Sonark has less than 60 HP remaining)~Aqua Tail (40 WW)~Water Pulse (40 NWW, If heads the Defending Pokémon is now Confused)~Weakness 40 G~Resistance 20 W~Retreat Cost: WWW [/li][li]Luvdisc Lv. 26 Water~70 HP~PC: WW~Uncommon~Water Gun (30 NW)~Take Down (40 NN, Luvdisc takes 20 damage)~Weakness 20 G~Retreat Cost: WW [/li][li]Taillow Lv. 15 Normal~50 HP~PC: ~Common~Peck (10 N)~Growl (N, Defending Pokémon is now Attack Down 10)~Weakness 20 E~Retreat Cost: N [/li][li]Swellow Lv. 29 Normal~70 HP~PC: NN~Uncommon~Wing Attack (30 NNN)~Double Team (NN, Defending Pokémon must flip heads in order to attack next turn)~Weakness 30 E~Resistance 20 Ft~Retreat Cost: N [/li][li]Horsea Lv. 21 Water~50 HP~PC: ~Common~Leer (N, Defending Pokémon is now Defense Down 10)~Bubblebeam (20 WW)~Weakness 10 E~Retreat Cost: N [/li][li]Seadra Lv. 34 Water~80 HP~PC: WW~Uncommon~Twister (20 NW)~Brine (20 NWW, If the Defending Pokémon has less than half of its maximum health, Brine does 40)~Weakness 20 E~Retreat Cost: WW [/li][li]Kingdra Lv. 46 Water~120 HP~PC: WWW~Rare~Yawn (N, At the end of the Defending Pokemon's next turn, it becomes Asleep)~Hydro Pump (40 WWW)~Weakness 30 E~Retreat Cost: WWN [/li][li]Finneon Lv. 24 Water~40 HP~PC: W~Common~Gust (10 N)~Water Pulse (20 WW, If heads the Defending Pokémon is now Confused)~Weakness 20 G~Retreat Cost: W [/li][li]Lumineon Lv. 42 Water~80~PC: WW~Uncommon~Storm Drain (WW, Lumineon isn't effected by Water attacks)~Safeguard (NN, Lumineon can't get a status effect for 2 turns)~Whirlpool (30 WW, Add N to the Defending Pokemon's Retreat Cost)~Weakness 30 G~Retreat Cost: WW Items [/li][li]Potion PC: N~Common~Pokemon of your choice heals 20 damage [/li][li]Pokeball PC: N~Common~Flip a coin, if heads take a Pokémon card of your choice from your deck and add it to your hand [/li][li]Bill PC: N~Common~Draw 2 cards [/li][li]Gust of Wind PC: NN~Uncommon~Switch your opponent's Defending Pokémon with one of their bench Pokemon [/li][li]Switch PC: N~Common~Switch your active Pokémon with one of your bench Pokemon [/li][li]Rare Candy PC: N~Rare~Evolve one of your Pokémon without having to pay the play cost [/li][li]TM: Mega Drain Grass~PC: NG~Rare~Mega Drain (20 GG, User Pokémon heals half of the damage done to the opponent, rounded down) [/li][li]TM: Flame Wheel Fire~PC: NF~Rare~Flame Wheel (30 FF) [/li][li]TM: Water Pulse Water~PC: NW~Rare~Water Pulse (20 WW, if heads Defending Pokémon is now Confused) Energy [/li][li]Normal Energy Normal~Common [/li][li]Grass Energy Grass~Uncommon [/li][li]Fire Energy Fire~Uncommon [/li][li]Water Energy Water~Uncommon [/li][/ul]
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Post by Spiderc on Jul 16, 2010 9:15:41 GMT -5
TRAINERS INCOMING! Pokemon - Rattata lv. 8
Normal~40 HP~PC: ~Common~Tail Whip (N, Defending Pokemon is now Def Down 10)~Tackle (10 N)~Weakness 10 Fi~Retreat Cost N
- Raticate lv. 29
Normal~80 HP~PC: NN~Uncommon~Hyper Fang (30 NNN)~Scary Face (NN, add NN to Defending Pokemon's Retreat Cost for 2 turns)~Weakness 20 Fi~Retreat Cost NN
- Zigzagoon lv. 12
Normal~50 HP~PC: ~Common~Growl (NN, Defending Pokemon is now atk down 10)~Headbutt (10 N)~Weakness 10 FI~Retreat Cost N
- Linoone lv. 33
Normal~70 HP~PC: NN~Uncommon~Mud Sport (NN, linoone gains Resistance: 30 E)~Fury Swipes (NN 10x4)~Weakness 20 Fi~Retreat Cost N
- Pidgey lv. 11
Normal~50 HP~PC: ~Common~Tackle (10 N)~Sand Attack(NN, opponent must flip heads to attack next turn)~Weakness 10 E~Retreat Cost
- Pidgeotto lv. 26
Normal~70 HP~PC: N~Uncommon~Whirlwind (NNN, choose one of your opponent's benched Pokemon and switch it with their active Pokemon)~Twister (20 NN)~Weakness 20 E~Retreat Cost N
- Pidgeot lv. 45
Normal~100 HP~PC: NN~Rare~Wing attack (30 NNN)~Roost (NNN, pidgeot heals 30 damage, but it loses its Resistance for 2 turns)~Weakness 30 E~Resistance 20 Fi~Retreat Cost NN
- Skitty lv. 16
Normal~40 HP~PC: ~Common~Tackle (10 N)~Double Slap (10x2 NN)~Weakness 10 Fi~Retreat Cost:
- Delcatty lv. 32
Normal~80 HP~PC: NN~Rare~Cute Charm (NN, when an opponent tries to attack delcatty, they flip 2 coins and if both are tails, the attack fails)~Charm (NNN, Defending Pokemon is now atk down 20)~Faint Attack (30 NNN)~Weakness 20 Fi~Retreat Cost: NN
- Buneary lv. 11
Normal~50 HP~PC: ~Commond~Pound (10 N)~Defense Curl (Defending Pokemon is now atk down 10)~Weakness 10 Fi~Resistance 10 P~Retreat Cost: N
- Lopunny lv. 37
Normal~80 HP~PC: NN~Rare~Return (30 NNN)~Dizzy Punch (20 NN, Defending Pokemon is now confused)~Weakness 20 Fi~Resistance 20 P~Retreat Cost: NN
- Ledyba lv. 12
Grass~40 HP~PC: ~Common~Tackle (10 N)~Supersonic (N, If heads Defending Pokemon is now confused)~Weakness 10 E~Retreat Cost:
- Ledian lv. 31
Grass~80 HP~PC: NG~Uncommon~Safeguard (NN, Ledian cannot gain a stauts condidtion for 2 turns)~Silver Wind (GG 30)~Weakness 20 E~Retreat Cost N
- Weedle lv. 4
Grass~30 HP~PC: ~Common~Poison Sting (10 G, if heads, Defending Pokemon is now poisoned)~String Shot (N, add N to the opponent's Retreat Cost for 2 turns)~Weakness 10 P~Retreat Cost: N
- Kakuna lv. 9
Grass~60 HP~PC: NG~Uncommon~Poison Sting (20 NG, if heads, Defending Pokemon is now poisoned)~Harden (NN, Defending Pokemon is now attack down 10)~Weakness 20 P~Retreat Cost: NGG
- Beedrill lv. 19
Grass~90 HP~PC: GGG~Rare~Fury Attack (NNN 10x4)~Twineedle (30 GGN, if heads Defending Pokemon is now poisoned)~Weakness 30 P~Retreat Cost: GG
- Caterpie lv. 5
Grass~30 HP~PC: ~Common~Tackle (10 N)~String Shot (N, add N to the opponent's Retreat Cost for 2 turns)~Weakness 10 F~Retreat Cost: N
- Metapod lv. 8
Grass~60 HP~PC: NG~Uncommon~Tackle (20 NN)~Harden (NN, Defending Pokemon is now attack down 10)~Weakness 20 F~Retreat Cost: NGG
- Butterfree lv. 22
Grass 90 HP~PC: GGG~Rare~Confusion (NNN 30, if heads Defending pokemmon is now confused)~Sleep Powder (NN, Defending Pokemon is now asleep)~Weakness 30 F~Retreat Cost: NG
- Paras lv. 13
Grass 40 HP~PC: ~Common~Stun Spore (GG, Defending Pokemon is now paralyzed)~Leech Life (20 GG, Paras heals half damage, rounded up)~Weakness 10 P~Retreat Cost: G
- Parasect lv. 29
Grass 80 HP~PC: GG~Uncommon~Spore (NG, Defending Pokemon is now asleep)~Slash (30 NNN)~Weakness 20 P~Resistance 10 Ft~Retreat Cost: GG
- Nidoran m lv. 14
Psychic 50 HP~PC: ~Common~Leer (N, Defending Pokemon is now DEF DOWN 10)~Double Kick (NN 10x3)~Weakness 10 P~Retreat Cost: P
- Nidorino lv. 30
Psychic 80 HP~PC: NP~Uncommon~Poison Sting (PP 20, if heads Defending Pokemon is now poisoned)~Fury Attack (NNN 10x4)~Weakness 20 P~Resistance 10 Ft~Retreat Cost: PP
- Nidoking lv. 41
Psychic 120 HP~PC: PPP~Rare~Poison Point (PP, when nidoking is attacked, flip 2 coins, if both are heads, the attacking Pokemon is now poisoned)~Focus Energy (NN, Nidoking's next attack will do +20 damage)~Thrash (50 NNNNN, if tails Nidoking is confused)~Weakness 30 P~Resistance 20 Ft~Retreat Cost: NPPP
- Nidoran f lv. 15
Psychic 40 HP~PC: ~Common~Growl (N, defening Pokemon is now ATK DOWN 10)~Poison Sting (10 P, if heads Defending Pokemon is now poisoned)~Weakness 10 Ft
- Nidorina lv. 28
Psychic 80 HP~PC: NP~Uncommon~Fury Swipes (NN 10x3)~Helping Hand (NNN, chose one of your bench Pokemon, that Pokemon will get +10 damage on their next attack)~Weakness 20 Ft~Resistance 10 P~Retreat Cost: PP
- Nidoqueen lv. 42
Psychic 110 HP~PC: NPP~Rare~Poison Point (PP, when nidoqueen is attacked, flip 2 coins, if both are heads, the attacking Pokemon is now poisoned)~Double Kick (20x2 NN)~Body Slam (30 NNN, if heads Defending Pokemon is paralyzed)~Weakness 30 Ft~Resistance 20 P~Retreat Cost: PPP
- Abra lv. 11
Psychic 30 HP~PC: ~Common~Teleport (10 P, Abra may be switched with a benched Pokemon)~Weakness 10 D~Retreat Cost: PN
- Kadabra lv. 23
Psychic 70 HP~PC: PP~Uncommon~Confusion (20 PP)~Disable (NP, chose one of the Defending Pokemon's moves. It can not be used for 2 turns)~Weakness 20 D~Retreat Cost: PPN
- Alakazam lv. 37
Psychic 110 HP~PC: PPP~Rare~Recover (PPPN, Alakazam heals 40 damage)~Psycho Cut (30 PPP, if heads, attack does 50 damage)~Weakness 40 D~Resistance 10 P~Retreat Cost: PPN
- Ralts lv. 14
Psychic 40 HP~PC: ~Common~Growl (N, Defending Pokemon is now atk down 10)~Confusion (10 P)~Weakness 10 G~Retreat Cost: N
- Kirlia lv. 26
Psychic 70 HP~PC: ~Uncommon~Magical Leaf (30 NNN)~Calm Mind (PPP, Defending Pokemon is now atk down 10 and def down 10)~Weakness 20 G~Retreat Cost: N
- Gardevior lv. 36
Psychic 110 HP~PC: PPP~Rare~Wish (NNNN, gardevior heals 40 damage on the start of it's next turn)~Psychic (40 PPP)~Weakness 30 G~Retreat Cost: PPN
- Gallade lv. 36
Psychic 120 HP~PC: PPP~Rare~Slash (30 NNN)~Psycho Cut (30 PPP, if heads, attack does 50 damage)~Weakness 30 P~Retreat Cost: PP
- Drifloon lv. 21
Psychic 50 HP~PC: N~Common~Minimize (NNN, For the next 2 turns, the Defending Pokemon must flip heads to attack)~Astonish (10 P)~Weakness 10 E~Retreat Cost: N
- Drifblim lv. 35
Psychic 80 HP~PC: PPN~Uncommon~Swallow (NNN, Drifblim heals 20 damage, this attack cannot be used 2 turns in a row)~Ominous Wind (30 PPN)~Weakness 20 E~Retreat Cost: PN
- Geodude lv. 8
Fighting 50 HP~PC: ~Common~Tackle (10 N)~Defense Curl (N, Defending Pokemon is now Atk Down 10)~Weakness 20 W~Retreat Cost: FiFi
- Gravler lv. 27
Fighting 80 HP~PC: FiFi~Uncommon~Selfdestruct (60 NNN, Gravler takes 80 damage)~Rock Blast (10x4 FiFi)~Weakness 30 W~Retreat Cost: FiFiFi
- Golem lv. 43
Fighting 120 HP~Rare~PC: FiFiFiN~Earthquake (50 FiFiFi)~Explosion (100 NNNN, Golem takes 120 damage)~Weakness 40 W~Resistance 10 F~Retreat Cost: FiFiFiFiN
- Machop lv. 18
Fighting 50 HP~Common~PC: ~Leer (N, Defending Pokemon is now Def Down 10)~Karate Chop (10 Fi)~Weakness 10 P~Retreat Cost: N
- Machoke lv. 35
Fighting 80 HP~Uncommon~PC: FiN~Foresight (N, the Defending Pokemon's Resistance is ignored for 2 turns)~Revenge (20 FiFi, if Machoke took damage last turn, this attack does 30)~Weakness 20 P~Retreat Cost: FiN
- Machamp lv. 45
Fighting 110 HP~Rare~PC: FiFiFi~No Guard (FiFi, all attacks done by Machamp or the Defending Pokemon hit)~Cross Chop (50 FiFiN, if tails this attack does nothing)~Scary Face (NN, Add NNN to the Defending Pokemon's Retreat Cost)~Weakness 30 P~Retreat Cost FiFiFi
- Makuhita lv. 17
Fighting 40 HP~Common~PC: ~Arm Thrust (10x3 FiN)~Fake Out (10 NN, can only be used the turn when makuhita becomes the active Pokemon, the Defending Pokemon cannot attack next turn)~Weakness 10 N~Retreat Cost: Fi
- Hariyama lv. 37
Fighting 90 HP~Rare~PC: FiFiFiN~Smelling Salt (20 NN, if the Defending Pokemon was paralyzed, this attack does 40 and the Defending Pokemon is no longer paralyzed)~Force Palm (30 FiFiN, if heads the Defending Pokemon is paralyzed)~Weakness 30 N~Retreat Cost: FiFiN
- Diglett lv. 15
Fighting 40 HP~Common~PC: ~Growl (N, Defending Pokemon is now Atk Down 10)~Mud-Slap (10 Fi, before attacking the Defending Pokemon must flip a coin, if tails, the attack misses)~Weakness 10 G~Retreat Cost: NN
- Dugtrio lv. 33
Fighting 70 HP~Uncommon~PC: FiFi~Sand Tomb (10 FiFi, add Fi to the Defending Pokemon's Retreat Cost for 2 turns~Mud Bomb (30 FiFiN, before attacking the Defending Pokemon must flip a coin, if tails, the attack misses)~Weakness 20 G~Retreat Cost: FiFiNN
- Gligar lv. 20
Fighting 50 HP~Common~PC: ~Knock Off (10 N, if the Defending Pokemon was holding an item, discard it)~Quick Attack (20 NN)~Weakness 20 W~Retreat Cost: N
- Gliscor lv. 34
Fighting 80 HP~Uncommon~PC: FiFi~Screech (NNN, Defending Pokemon is now Def Down 20)~Night Slash (30 NNN)~Weakness 40 W~Resistance 10 Fi~Retreat Cost FiN
- Pichu lv. 6
Electric 30 HP~Common~PC: ~Thunder Shock (10 E)~Charm (NN, Defending Pokemon is now Atk Down 20)~Weakness 10 Fi~Retreat Cost:
- Pikachu lv. 17
Electric 70 HP~Uncommon~PC: EN~Thunder Wave (EN, Defending Pokemon is now Paralyzed)~Quick Attack (20 NN)~Weakness 20 Fi~Retreat Cost: NN
- Raichu lv. 34
Electric 110 HP~Rare~PC: EEEN~Thunderbolt (30 EEN)~Agility (NNN, Raichu's Retreat Cost is N for 2 turns)~Weakness 30 Fi~Retreat Cost: EEEN
- Voltorb lv. 19
Electric 50 HP~Common~PC: ~Spark (20 EE)~Screech (NN, Defending Pokemon is now Def Down 20)~Weakness 20 Fi~Retreat Cost: E
- Electrode lv. 43
Electric 100 HP~Uncommon~PC: EEN~Selfdestruct (100 NNNN, Electrode takes 120 damage)~Charge Beam (30 EEEN)~Weakness 30 Fi~Retreat Cost: EEN
- Shinx lv. 11
Electric 40 HP~Common~PC: ~Tackle (10 N)~Leer (NN, Defending Pokemon is now Def Down 10)~Weakness 10 Fi~Retreat Cost: N
- Luxio lv. 24
Electric 70 HP~Uncommon~PC: EN~Spark (20 EN)~Roar (NN, switch the Defending Pokemon with a random benched Pokemon)~Weakness 20 Fi~Retreat Cost: EN
- Luxray lv. 38
Electric 120 HP~Rare~PC: EEEN~Intimidate (NE, Defending Pokemon is now Atk Down 20)~Swagger (NN, Defending Pokemon is now confused)~Thunder Fang (40 EEEN, if heads the Defending Pokemon is Paralyzed)~Weakness 40 Fi~Resistance 20 E~Retreat Cost: EENN
- Elekid lv. 17
Electric 40 HP~Common~PC: ~Quick Attack (10 N)~Thunder Shock (20 EE)~Weakness 10 Fi~Retreat Cost: EN
- Eletabuzz lv. 34
Electric 80 HP~Uncommon~PC: EN~Shock Wave (20 EEN, this attack will always hit)~Light Screen (NN, Reduce the damage electabuzz takes by 10 for 2 turns)~Weakness 20 Fi~Retreat Cost: EE
- Electivire lv. 46
Electric 110 HP~Rare~PC: EEE~Fire Punch (20 NNN, if heads Defending Pokemon is Burned)~Thunder Punch (20 EE, if heads the Defending Pokemon is Paralyzed)~Weakness 30 Fi~Retreat Cost: EEE
- Electrike lv. 17
Electric 50 HP~Common~PC: E~Thunder Wave (EE, the Defending Pokemon is now Paralyzed)~Quick Attack (20 NNN)~Weakness 10 Fi~Retreat Cost:
- Manectric lv. 31
Electric 90 HP~Uncommon~PC: EENN~Spark (30 EEN)~Odor Sleuth (NN, the Defending Pokemon looses its Resistance for 3 turns)~Weakness 20 Fi~Resistance 10 N~Retreat Cost: E
- Magikarp lv. 16
Water 40 HP~Common~PC: ~Splash (0 N)~Tackle (10 NN)~Weakness 10 E~Retreat Cost: WWN
- Gyarados lv. 35
Water 90 HP~Rare~PC: WWW~Intimidate (NW, Defending Pokemon is now Atk Down 20)~Dragon Rage (20 NN)~Aqua Tail (40 WWWN)~Weakness 30 E~Resistance 10 Fi~Retreat Cost: WW
- Poliwag lv. 16
Water 40 HP~Common~PC: ~Bubble (10 WN, if heads add N to the Defending Pokemon's Retreat Cost for 2 turns)~Hypnosis (NN, if heads the Defending Pokemon is now Asleep)~Weakness 10 G~Retreat Cost: W
- Poliwhirl lv. 29
Water 70 HP~Uncommon~PC: WN~Body Slam (10 NNN, if heads the Defending Pokemon is Paralyzed)~Bubble Beam (20 WW, if heads add NN to the Defending Pokemon Retreat Cost for 2 turns)~Weakness 20 G~Retreat Cost: WWN
- Poliwrath lv. 41
Water 110 HP~Rare~PC: WWW~Belly Drum (NNN, Poliwrath takes 40 damage and its next attack will do x3 damage)~Double Slap (10x4 NNN)~Weakness 30 P~Retreat Cost: WWWN
- Wooper lv. 12
Water 50 HP~Common~PC: ~Water Gun (10 W)~Tail Whip (N, Defending Pokemon is now Def Down 10)~Weakness 20 G~Retreat Cost: WN
- Quagsire lv. 32
Water 80 HP~Uncommon~PC: WN~Slam (20 NN)~Yawn (NNN, At the begining of quagsire's next battle phase, the Defending Pokemon becomes Asleep)~Weakness 30 G~Retreat Cost: WWW
- Buizel lv. 21
Water 50 HP~Common~PC: ~Swift (10 N)~Aqua Jet (20 WW)~Weakness 10 W~Retreat Cost:
- Floatzel lv. 39
Water 90 HP~Uncommon~PC: WWN~Ice Fang (30 WWN)~Whirlpool (10 WW, add NN to the Defending Pokemon's Retreat Cost for 2 turns)~Weakness 20 E~Retreat Cost: WN
- Slugma lv. 17
Fire 50 HP~Common~PC: ~Yawn (NNN, At the begining of Slugma's next battle phase, the Defending Pokemon becomes Asleep)~Ember (10 F)~Weakness 10 Fi~Retreat Cost: FN
- Macargo lv. 41
Fire 100 HP~Rare~PC: FFNN~Flame Body (FF, When Macargo is attacked, flip a coin, if heads the attacking Pokemon becomes burned)~Recover (NNN, Macargo heals 20 damage)~Lava Plume (30 FFN)~Weakness 30 Fi~Resistance 10 G~Retreat Cost: FFF
- Vulpix lv. 19
Fire 50 HP~Common~PC: ~Ember (10 F)~Confuse Ray (NNN, the Defending Pokemon is now Confused)~Weakness 10 W~Retreat Cost: F
- Ninetales lv. 32
Fire 90~Uncommon~PC: FF~Flamethrower (30 FFF)~Safeguard (NN, Nintales cannot get a status condition for 2 turns)~Weakness 20 W~Retreat Cost: FF
- Ponyta lv. 23
Fire 40 HP~Common~PC: ~Tackle (10 N)~Ember (20 FF)~Weakness 10 Fi~Retreat Cost:
- Rapidash lv. 41
Fire 70 HP~Uncommon~PC: FFN~Fire Spin (10 FN, add F to the Defending Pokemon for 2 turns)~Fire Blast (40 FFFFN)~Weakness 20 Fi~Retreat Cost: FN
- Numel lv. 16
Fire 40 HP~Common~PC: ~Growl (N, the Defending Pokemon is now Atk Down 10)~Ember (10 F)~Weakness 20 W~Retreat Cost: FN
- Camerupt lv. 37
Fire 80 HP~Uncommon~PC: FFF~Take Down (40 NN, Camerupt takes 20 damage)~Lava Plume (30 FFN)~Weakness 30 W~Retreat Cost: FFNN
Items
- Potion
PC: N~Common~Pokemon of your choice heals 20 damage
- Pokeball
PC: N~Common~Flip a coin, if heads take a Pokémon card of your choice from your deck and add it to your hand
- Professor Aspen
PC: NN~Common~Discard your hand and draw 5 cards
- Switch
PC: N~Common~Switch your active Pokémon with one of your bench Pokemon
- Bill
PC: N~Common~Draw 2 cards
- Jigglypuff's Marker
PC: NN~Common~The Defending Pokemon is now asleep, but it will automatically wake up on the end of its next turn
- Pluspower
PC: NN~Common~Attach this card to a Pokemon, the next attack done by this Pokemon will do 10 more damage
- Defender
PC: NN~Common~Attach this card to a Pokemon, the next attack this Pokemon is hit by will do 20 less damage
- Gust of Wind
PC: NN~Uncommon~Switch your opponent's Defending Pokémon with one of their bench Pokemon
- Full Heal
PC: NN~Uncommon~Pokemon of your choice is healed of all status problems
- Super Potion
PC: NNN~Uncommon~Pokemon of you choice heals 40 damage
- Revive
PC: NNN~Uncommon~Take a Pokemon from your discard pile and add it to your hand
- Repeat Ball
PC: N~Uncommon~Choose a Pokemon you have in play, take another card of the same Pokemon from your deck and add it to your hand
- TM: Return
Normal~PC: NN~Rare~Return (30 NNN)
- TM: Future Sight
Psychic~PC: NP~Rare~Future Sight (PP, this attack does nothing the turn it is used, but in 2 turns the Defending Pokemon takes 20 damage, ignoring Weakness and Resistance)
- TM: Magnitude
Fighting~PC: NFi~Rare~Magnitude (FiFi, if heads this attack does 30 damage, if tails 10 damage)
- TM: Magnet Rise
Electirc~PC: NE~Rare~Magnet Rise (EEE, for the next two turns the user gains a Fighting Resistance 10 and ignores any Fighting Weakness they have)
- Ayra
PC: NNNN~Rare~Heals all of your Pokemon in play 20 damage and adds one A energy to your energy pool.
Items
- Normal Energy
Normal~Common
- Grass Energy
Grass~Uncommon
- Psychic Energy
Psychic~Uncommon
- Fighting Energy
Fighting~Uncommon
- Electric Energy
Electric~Uncommon
- Water Energy
Water~Uncommon
- Fire Energy
Fire~Uncommon
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